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Month: July 2017

Unity optimization tips & tricks: Foreach loops, part 2

Performance, Programming, Unity / By admin / July 7, 2017

Foreach loops, part 2 This is part 2 out of a 2-part series on foreach loops. Click here for part 1. Last time, we played around with foreach loops, and ended up deconstructing the loop into an iterative while loop. For fun and for profit- and for superior performance in the Unity engine! Today though, […]

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