It is exciting to finally be able to talk about the wonderful work we are doing to breathe new life into the beloved 2013 title Sir, You Are Being Hunted. Ever since we had the idea to do this we’ve had big plans – plans involving patches, multiple releases, and multiple platforms. We have paid […]
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Foreach loops, part 2 This is part 2 out of a 2-part series on foreach loops. Click here for part 1. Last time, we played around with foreach loops, and ended up deconstructing the loop into an iterative while loop. For fun and for profit- and for superior performance in the Unity engine! Today though,
Unity optimization tips & tricks: Foreach loops, part 2Read More »
Foreach, the Vampire loop This is part 1 out of a 2-part series on foreach loops. Click here for part 2. What makes code tick? Make code run fast often seems like mysterious, voodoo-like dark magic. But in reality, by using simple tools and our brain we can get you quite far. So today, we’re
Unity optimization tips & tricks: Foreach, the Vampire loopRead More »